<?xml version="1.0"?>
<doc>
    <assembly>
        <name>Game</name>
    </assembly>
    <members>
        <member name="T:Game.MenuWindow">
            <summary>
            Defines a system game menu.
            </summary>
        </member>
        <member name="T:Game.Program">
            <summary>
            Defines an input point in the application.
            </summary>
        </member>
        <member name="M:Game.Program.Main">
            <summary>
            The main entry point for the application.
            </summary>
        </member>
        <member name="T:Game.MainMenuWindow">
            <summary>
            Defines a main menu.
            </summary>
        </member>
        <member name="M:Game.MainMenuWindow.OnAttach">
            <summary>
            Creates a window of the main menu and creates the background world.
            </summary>
        </member>
        <member name="M:Game.MainMenuWindow.OnDetach">
            <summary>
            Destroys the background world at closing the main menu.
            </summary>
        </member>
        <member name="M:Game.MainMenuWindow.CreateMap">
            <summary>
            Creates the background world.
            </summary>
        </member>
        <member name="M:Game.MainMenuWindow.DestroyMap">
            <summary>
            Destroys the background world.
            </summary>
        </member>
        <member name="T:Game.PostEffectsWindow">
            <summary>
            Defines a "PostEffects" window.
            </summary>
        </member>
        <member name="T:Game.EngineLogoWindow">
            <summary>
            Defines a NeoAxis Engine Logo window.
            </summary>
        </member>
        <member name="T:Game.ProductLogoWindow">
            <summary>
            Defines a your project logo window.
            </summary>
        </member>
        <member name="T:Game.GameEngineApp">
            <summary>
            Defines a game application.
            </summary>
        </member>
        <member name="T:Game.MessageBoxWindow">
            <summary>
            Defines a "MessageBox" window.
            </summary>
        </member>
        <member name="T:Game.Properties.Resources">
            <summary>
              Une classe de ressource fortement typée destinée, entre autres, à la consultation des chaînes localisées.
            </summary>
        </member>
        <member name="P:Game.Properties.Resources.ResourceManager">
            <summary>
              Retourne l'instance ResourceManager mise en cache utilisée par cette classe.
            </summary>
        </member>
        <member name="P:Game.Properties.Resources.Culture">
            <summary>
              Remplace la propriété CurrentUICulture du thread actuel pour toutes
              les recherches de ressources à l'aide de cette classe de ressource fortement typée.
            </summary>
        </member>
        <member name="T:Game.AboutWindow">
            <summary>
            Defines a about us window.
            </summary>
        </member>
        <member name="T:Game.ActionGameWindow">
            <summary>
            Defines a game window for FPS and TPS games.
            </summary>
        </member>
        <member name="T:Game.GameWindow">
            <summary>
            Defines a base window of game.
            </summary>
        </member>
        <member name="M:Game.ActionGameWindow.UpdateCurrentPlayerUseObjects">
            <summary>
            Updates objects on which the player can to operate.
            Such as which the player can supervise switches, ingameGUI or control units.
            </summary>
        </member>
        <member name="M:Game.ActionGameWindow.UpdateHUD">
            <summary>
            Updates HUD screen
            </summary>
        </member>
        <member name="M:Game.ActionGameWindow.DrawTarget(Engine.Renderer.GuiRenderer)">
            <summary>
            Draw a target at center of screen
            </summary>
            <param name="renderer"></param>
        </member>
        <member name="M:Game.ActionGameWindow.DrawPlayerInformation(Engine.Renderer.GuiRenderer)">
            <summary>
            To draw some information of a player
            </summary>
            <param name="renderer"></param>
        </member>
        <member name="M:Game.ActionGameWindow.GetActiveObserveCameraArea">
            <summary>
            Finds observe area in which there is a player.
            </summary>
            <returns><b>ObserveCameraArea</b>if the player is in area; otherwise <b>null</b>.</returns>
        </member>
        <member name="M:Game.ActionGameWindow.GetNearestPointToMapCurve(Engine.MathEx.Vec3,Engine.MapSystem.MapCurve)">
            <summary>
            Finds the nearest point to a map curve.
            </summary>
            <param name="destPos">The point to which is searched the nearest.</param>
            <param name="mapCurve">The map curve.</param>
            <returns>The nearest point to a map curve.</returns>
        </member>
        <member name="M:Game.ActionGameWindow.GetActiveObserveCameraAreaCameraOrientation(Engine.MathEx.Vec3@,Engine.MathEx.Vec3@,Engine.MathEx.Vec3@,Engine.MathEx.Degree@)">
            <summary>
            Receives orientation of the camera in the observe area of in which there is a player.
            </summary>
            <param name="position">The camera position.</param>
            <param name="forward">The forward vector.</param>
            <param name="up">The up vector.</param>
            <param name="cameraFov">The camera FOV.</param>
            <returns><b>true</b>if the player is in any area; otherwise <b>false</b>.</returns>
        </member>
        <member name="T:Game.OptionsWindow">
            <summary>
            Defines a window of options.
            </summary>
        </member>
        <member name="T:Game.MapsWindow">
            <summary>
            Defines a window of map choice.
            </summary>
        </member>
        <member name="T:Game.DebugDrawOptionsWindow">
            <summary>
            Defines a "Debug Draw Options" window.
            </summary>
        </member>
    </members>
</doc>
